﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;

namespace ProtoGame.DescritoresContent
{
    public static class PGSFXCasturso
    {
        public static SoundEffect CriarSoundEffect(ContentManager content)
        {
            return content.Load<SoundEffect>(@"Audio/Casturso");
        }
    }
}
